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- Hi-End Graphics Machines documentation
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- We include here of documentation relevant to
- current "High-End" Graphics Machines
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- * Infinite Reality Technical Report
- YOU MUST HAVE Acrobat installed to view these pdf documents
- o Table of Contents
- o Body of the Report
- o List of Figures
- o List of Tables
- o Index
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- * Exploring the Updated Hardware Interfaces of the
- Audio/Serial Option and IMPACT Graphics, Developer News, 1/96
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- * Fast VisSim On Impact Graphics, 4/96
- describes work done on an example program implementing
- geo-specific terrain-following (courtesy of Patrick Bouchaud
- (Cortaillod)), with program enhancements by the author,
- Paul "mr. texture" Hansen.
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- * IMPACT Graphics Subsystem, from the Impact Technical Report, 1995
- contains selected sections from chapter 4 including
- + "Features"
- + "IMPACT Configurations"
- + "IMPACT Graphics Features"
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- * Onyx General Specifications table
- * Onyx Graphics Specifications table
- * Onyx Platform Specifications table
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- * OpenGL: FROM THE EXTENSIONS TO THE SOLUTIONS Training Course materials
- The following excerpts are taken from the complete course presentation.
- To access the full presentation, you must enter from the link above.
- o EXTensions on IMPACT
- o IMPACT Architecture
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- Copyright ⌐ 1996, Silicon Graphics, Inc.
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